dwabi

The anti-worry company

An independent studio making games that respect your time: worlds worth wandering, at your own pace.

Embers of Dawn: the rising sun framed inside a tall natural stone arch called the Eye

Now in development · Episode 1

Embers of Dawn

Read the life of a far world. Survive its nights. Send word home, with Nib, your nanosquid companion, at your side.

Explore the game

The studio

Games that give you room to breathe.

dwabi is an independent studio making games that respect your time: worlds worth wandering, challenges you can take at your own pace, and nothing waiting to punish you for stopping to look around.

In Embers of Dawn at dawn, her camp’s crystal hearth glows violet, small pools of its light warming the grass

Forgiving by design

There's challenge, and even a little danger, but a setback costs you time, never your progress.

In Embers of Dawn, a lone old pine stands above a band of dawn mist

Your own pace

Play for ten minutes or a whole evening. The world waits for you.

In Embers of Dawn after sunset, the high snow on the peaks glows pink and orange above dark pines

Made to soothe

Soft light, a gentle score, and space to simply look around.

Why dwabi

Don’t worry about it.

Don’t Worry A​bout It

That’s where our name comes from. It’s what you say to a friend to let them off the hook, and it’s how we want our games to feel.

Games have always been where we go to unwind: the hour at the end of a long day when a world on a screen lets everything else go quiet. dwabi exists to make that kind of game on purpose.

Not games without challenge or stakes, but games that respect your time and your mood. Forgiving when things go wrong, meaningful when they go right, and never in a rush.

Our logo is a mote of light with a couple of companions drifting nearby: the same light you can touch at the top of this page.

How we make games

Small studio. Big worlds. Made with care.

dwabi is independent and self-funded. There’s no publisher setting deadlines, so we can take the time a game like this needs.

  1. 01

    One phase at a time

    Every game is built in phases, each with a clear goal. Nothing moves on until it’s been played, checked, and feels right.

  2. 02

    A story with reasons

    Each world has a lore bible. If something in the game has no reason in the story, we give it one, or we question whether it belongs.

  3. 03

    One look, one guide

    An art guide sets the rules every model, colour and screen is judged against, so the whole world hangs together.

  4. 04

    Modern tools, human hands

    Modern tools help a small team build worlds this size. Every creative decision, from a creature’s temper to the colour of its light, is ours.

In development Illustration of Explorer 62 sitting outside her camp at dusk, Nib perched on her shoulder, the camp’s crystal hearth glowing violet beside her

Our first game

Embers of Dawn

Home is failing, and the answer may lie on a far world. As Explorer 62, read the life of a wild alpine valley by day and by night, survive its darker hours, and send what you learn home.

  • Take pictures worth keeping. Her lens has real focus and a light meter. There are eighty-eight prize shots to chase, and views that only work at one hour of the day.
  • Meet creatures with two faces. Gentle by day, strange and glowing by night. Photograph and read them in both forms to learn what’s changing them.
  • Climb with Nib. Her nanosquid companion flies to the cliff’s lip and reels her up, then flares light to keep the night at bay. Send him up for a view from above, or out to scout the land ahead. He speaks mostly in light, with the odd word, always said twice.
  • Face the night, not a game over. Plan your camp and keep your ward lit. If things go wrong, you lose a little time, never your progress.

What’s next

One world at a time.

Our games play in your browser, starting on desktop and laptop. Open a page and step straight in.

  1. Now

    Embers of Dawn, Episode 1

    The first world: a wild alpine valley, and the start of Explorer 62’s journey. In development.

  2. Next

    More Embers, and something new

    Embers of Dawn is episodic, and each new episode takes the story a world further. There’s also a brand new game in the works, and we’re excited about it. More on that soon.

  3. Later

    New worlds of our own

    Several other games are already in the concept phase. We’ll share them when they’re ready.

Calm isn’t the absence of play. It’s play without the pressure.

Contact

Say hello.

Write to us

Press, partnerships or just a kind word.

admin@dwabi.app

Explore Embers of Dawn

The story, the lens, the living valley and the artbook.

Visit the game page